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Assault Kommando Flame Thrower

An Assault Kommando releasing the flames of his flamethrower

In the short time since the Assault Kommandos were first deployed to the no man’s land between Ravensgard and Northguard, they have been embroiled in an escalating conflict that consumed the Thornwood and penetrated Cygnar’s former borders. The never-ending arms race between nations forced the Khadoran High Kommand to embrace any weapon to get an advantage, no matter how inhumane and thus the Assault Kommando Flame Thrower was born. The flamethrower issued to kommando squads, inspired after conflicts with the southern Menites, is the current production model of a weapon that has seen several generations of less effective prototypes. A huge canister strapped to the kommando’s back feeds the propellant gun he carries in place of his standard carbine. Fueled by an explosive alchemical agent, the weapon produces gouts of flame that are devastating in the confined earthworks where the kommandos typically operate.[1]

As with any new weaponry, there have been several incidents of friendly fire and fatal accidents with the flamethrower. Nevertheless, the harsh training regimen of the Assault Kommandos has prepared them for such battlefield realities, and they do not lack for volunteers.[1]

A few flamethrowers brought to bear in coordination can incinerate whole squads of enemy troops, killing many outright and leaving horrific and demoralizing wounds on those who survive. The jelly-like fuel clings to flesh as it burns, causing lesions that are not only extremely painful and damaging but also slow to heal. Trenchers have come to fear these Khadoran flame guns greatly and concentrate hails of lead on those who carry them. The life of an assault kommando who wields the flamethrower may be short, but he can be sure that many of the Motherland’s enemies will fall before him.[1]

References[]

  1. 1.0 1.1 1.2 Forces of Warmachine: Khador MK2
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