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Kingdom of Cygnar
Cygnarcoatofarms
General
Type

Constitutional Monarchy

Founding document

Corvis Treaties

Head of State

King Julius Raelthorne

Leader(s)

Lord High Chancellor Leto Raelthorne
Warmaster General Kielon Ebonhart IV
Navarch Galten Sparholm III
Scout General Bolden Rebald
Arcane Administrator Orin Midwinter
Lord Treasurer Lars Corumny
Lord of Industry Lassiter Polk

Legislative branch

Royal Assembly

Military

Military of Cygnar

Societal
Capital

Caspia

Official language

Cygnaran(official)
Llaelese
Ordic
Rhulic
Khadoran
Sulese

Currency

Crown

Historical
Date established

202 AR

Cygnar pronounced as SIG-nahr, officially known as The Kingdom of Cygnar is a country situated in Immoren, a continent in the world of Caen. With respect to the other Iron Kingdoms, Cygnar is the most centrally positioned. Along its northern border, it touches Ord, Khador, and Llael, while it is bound in the east by the Bloodstone Marches. The nation's western coast lies along The Sea of a Thousand Souls and The Broken Coast. Once a province of Cygnar in the southest of the kingdom, the Protectorate of Menoth recently renounced Cygnaran rule and proclaimed itself independent and declared war on its mother country. As the conflict is ongoing, the future of a united Cygnar is unknown.[1]

HistoryEdit

History of Cygnar goes far beyond the times of the Orgoth invasions. The capital city of Caspia, the City of Walls, was once known as Calacia and stood thousands of years ago as the center of Menite civilization against the Molgur barbarians. Caspia stood against the Orgoth invasions and was the place where the first Colossals where built to push back the invaders.[2]

In 202 AR the Corvis Treaties were signed establishing the modern Kingdom of Cygnar, a nation stretching from the Thornwood and the Dragon’s Tongue River in the north to the Broken Coast and the Gulf of Caspia in the south. This new kingdom encompassed fertile farmlands in the northwest and east but also hundreds of miles of trackless wilderness, including the vast Wyrmwall Mountains, the Gnarls, and the Thornwood Forest. During this time Cygnar enjoyed a golden era of peace and prosperity. [1][2]

However this peace did not last long, despite being newly established nations the people of Khador and Cygnar had been bitter enemies since the wars of the old Khardic Empire. Cygnar's fourth king Woldred the Diligent, was immediately hurled into war upon the death of his father, King Benewic II, in the Colossal War against Khador, when both armies deployed great numbers of gigantic military constructs that were once used to overthrow the Orgoth invaders. During the first year of his reign, Woldred led a coalition including Ord and Llael to crush Khador’s thirst for conquest. Khador was so soundly defeated in the war that its sovereign was forced to accept the harsh terms of the Disarmament Conferences of 257 AR, which included the dismantling of the north’s mighty constructs and the establishment of the Colossal Guard. This significantly hindered Khador’s capabilities to wage war and allowed for four decades of peace. In 286 AR Woldred would voluntarily give up Cygnar’s colossals as well.[1][2]

A series of skirmishes with unruly trollkin populations in the interior demonstrated the inherent vulnerabilities of these hulking machines. With the extreme costs of maintaining the great machines, the Colossal Guard proved unsustainable, leading to the birth of the first warjacks, smaller yet equally formidable constructs that could better negotiate the hazards of the battlefield and fight alongside infantry and cavalry.[1][2]

Woldred’s last act was the establishment of “Woldred’s Covenant”.This stated that each king could abdicate the throne on his own terms and choose his successor, thereby avoiding “kin of bad quality.” Primogeniture would apply only if other terms were not provided. The Temple of Menoth which had clung tenaciously to its standing as the state religion despite dwindling numbers—supported the contract only under the condition that their priesthood retained the exclusive right to witness and notarize each king’s terms. Though the Morrowan faith was already dominant among the wider population, Menites remained a political, spiritual, and moral force in Cygnar’s capital.[1][2]

When Woldred died unexpectedly in 289 AR, his terms of succession could not be found, though Menite priests insisted they had been drafted. Within a fortnight his nephew Malagant had seized the palace with a force of five hundred soldiers and claimed the throne. The Temple of Menoth refuted Malagant’s right to rule. As a result Malagant ordered over two hundred Menite priests arrested and hung, earning him the epithet Malagant the Grim.In 293 AR, Malagant declared the Church of Morrow as Cygnar’s official religion and dissolved all Menite authority within the government. Public sentiment strongly supported this change, as Morrowans had suffered oppression in earlier eras when the Menites had dominated the halls of power. The Menite minority seethed and protested but were not yet ready to organize and take up arms.The growing strife had consequences abroad, Khador’s Queen Cherize initiated a border war with Cygnar in 293 AR that lasted until the queen’s sudden disappearance two years later. King Malagant died shortly thereafter. Ill omens and superstitious rumors surrounded the loss of both sovereigns [1][2]

Queen Ayn Vanar V, a girl of just five winters, was crowned in Khador. Too young to rule, she was represented by Lord Regent Velibor, who initiated an aggressive campaign to expand Khador’s borders and reclaim territories once held by the Khardic Empire. Under his guidance, Khador deflected an army of barbarians from his borders to those of the nation of Ord, intending to weaken its defenses before sending in the Khadoran Army. Intendeding to dispatch his own forces to follow in the wake of the barbarians and fall upon the weakened armies that stood against them, Velibor hoped such tactics would allow him to reclaim territories once held by the Khardic Empire, including swaths of northern Cygnar. However this failed due to the actions of Captain Markus Graza, an Ordic champion of Morrow who single-handedly turned the tide and humbled the northern barbarian chieftains.In the wars that followed Khador enjoyed some minor successes against Ord, most importantly claiming the Ordic city now known as Port Vladovar. Even these events did not unite Khador’s enemies. Llael and Cygnar sealed a formal alliance after the border wars, but Ord remained neutral, believing Khador had seized enough to satisfy its hunger for expansion.[1][2]

For the next hundred and fifty years, Cygnar faced an ever-rising tide of religious animosity. The Menites sowed constant unrest. They vilified the Church of Morrow and denounced its adherents as heretics against the True Law, despite Morrowan attempts to appease them. Many innocents on both sides lost their lives. However these were nothing compared to the rift that would tear Caspia in half starting in 483 AR. Their charismatic and vocal leader, Visgoth Sulon, called for all Cygnaran Menites to rally to him. Tens of thousands of Menites made the trek, coming from all corners of the kingdom to Caspia's eastern city portion across the Black River which had been a haven for the Menite minority.As the masses gathered, Sulon proclaimed himself hierarch of the faith and seized control of the portion of Caspia that lay east of the river, pushing out any non- Menites who lingered. believing a riot was imminent but unaware of the organized and incensed nature of the Menites, the Caspian city watch tried to disperse the crowds. The Menite leaders had violence on their minds, though and thousands of pilgrims rose against the Cygnaran militia and slew over three hundred guards in a frenzied revolt igniting the First Cygnaran Civil War, which raged from 482–484 AR.[1][2]

Fueled by a clash of faiths and opportunistic looting, the battles were so fierce and disruptive of the general peace that even the normally restrained priests and defenders of the Church of Morrow joined the fight. Zealous Menites nearly razed the river districts on the west bank of the City of Walls in the extensive fighting and the fate of the capital might have been sealed if not for the timely fall of Sulon. His death dealt a great blow to the morale of Menites and opened the doors to negotiations. High Prelate Shevann, head of the Morrowan Church treasury and a woman of spotless reputation, stepped forward. Serving as spokeswoman for King Bolton Grey V, she entreated Sulon’s successor, Visgoth Ozeall, for an end to the violence. After protracted discussions that elicited concessions on both sides, the Protectorate of Menoth was created as a means of ending the religious strife.The Menites were ceded land east of the Black River and the entirety of eastern Caspia, which they renamed Sul in honor of Hierarch Sulon. The Protectorate was allowed to govern their people without interference by the Cygnaran throne, with the understanding that they were still nominally part of Cygnar and subject to disarmament and taxation. [1][2]

King Grigor Malfast who was crowned in 489 AR, five years after the end of the civil war, led the nation into an era of growth. The once depleted Cygnaran coffers filled with coin and Steamjacks became more common. Archduke Vinter Raelthorne II, Malfast’s most trusted vassal was instrumental in transforming the king’s grand schemes into reality. The Raelthorne bloodline was already inextricably woven into the Cygnaran court. The first Vinter Raelthorne had been a king decades before and their bloodline even traced back to ancient kings of Caspia and Calacia. However the Khadoran King Ruslan Vygor was also setting his sites upon Cygnar.He gathered the largest war host yet seen in the north and executed a wild scheme. In late 510 AR, he sent a portion of this force, including the bulk of the renowned Khadoran cavalry to the borders of Llael. Cygnar’s king sent warjacks and riflemen led by Vinter II north to beat back the impending invasion not knowing it was only a ruse. King Vygor personally led an even larger force of warjacks and the full might of Khador’s heavy infantry into the forest, driving south to take undefended key Cygnaran territories. His army chopped straight through the Thornwood, razing a path two hundred miles long that later came to be called the “Warjack Road.” However scouts from Fellig discovered this secondary force. Soldiers were hastily gathered from Corvis, Point Bourne, and Rivercleft. The force met the Khadorans at the Dragon’s Tongue even as the main army previously rushing to aid Llael turned back in a desperate forced march to intercept the Khadoran advance. The Battle of the Tongue, in early 511 AR became one of the bloodiest clashes in Cygnaran history. The Thornwood War lasted for four months and ended with Vygor’s demise on the blade of Vinter Raelthorne II but It took decades to replace and repair the warjacks destroyed during the battle.[1][2]

GeographyEdit

Cygnar Map MK3

Map of the Kingdom of Cygnar

Mostly rugged hills and very montainous in the central ragions (Wyrmwall); mostly flat or gently sloping along the Black River; high plains along the northwest and central banks; swamps along much of the coastal lowlands in the south and southwest.

Climate Temperate in the north and central; moderated by prevailing southwest winds; more than one-half of the days are overcast in the north; sub-tropical to tropical in the south with frequent showers.

GovernmentEdit

Cygnar has a monarchy led by a King similar to many other nations of the Iron Kingdoms, however notable distinctions exist .Current King is by King Julius Raelthorne, bastard son of Vinter IV and supported by the Inner Circle and the Royal Assembly. The King possesses all the vast powers typically held by kingssuch as the ability to declare war, raise and command armies, negotiate treaties, make laws, and collect taxes. However the King is expected to obey certain laws and traditions regarding the mechanisms by which he can exercise his authority In some ways, Cygnar boasts the most progressive government in western Immoren—at least under the leadership of its current and previous king.[3]

Cygnaran Nobility & the Royal Assembly Edit

Cygnar’s system of government is rooted in ancient traditions but includes checks and balances that promote stability. Though the king wields great power, in practice his actions require cooperation from the kingdom’s body of nobles, collectively known as the Royal Assembly.Nobility in Cygnar is organized in a system of ranks essential to the social and political fabric of the nation. The power to create nobles, to adjust the bounds of familial holdings, and to create new territories and divisions rests with the king. Cygnar is divided into duchies, provinces, and baronies. The largest territories, the duchies, are ruled by a duke or archduke, while provinces are ruled by earls, and the much smaller baronies are governed by barons. There exist other noble titles to signify familial relationships, but these are a matter of courtesy and carry no authority.Knights hold the lowest land-owning rank of peerage. They are vassals sworn to serve the nobles granting their lands to them. Knights are expected to be armed and capable liegemen, ready to answer their lord’s call to war. However the law limits the size and disposition of a noble’s household guard. Barons may retain only a small armed force to protect their lands while proportionately larger forces being allowed to earls and dukes.[3]

Barons, earls, and dukes can vote in the Royal Assembly, as can high chancellors and Cygnaran exarchs and vicars of the Church of Morrow. Others may be invited to speak but cannot vote. Wealthy merchants, military officers, and others often attend the Assembly to champion or oppose proposed laws.[3]

The Inner Council Edit

Initially instituted by King Leto in 595 AR as an advisory council but transitioning to a full war body in 603 AR, the Inner Council is the core of the government keeping the king informed about the state of the realm and to assist in his most vital decisions. During Julius’ reign the council underwent a return to its traditional role as a board of advisors for all aspects of governance, though it also discusses the nation’s military concerns.[3]

Foreign RelationsEdit

The Kingdom of Cygnar was allied to the Kingdom of Llael until that nation disintegrated following the invasion by Khador during the winter of 604-605 AR. The Kingdom of Ord are technically neutral, but lean toward Cygnar: the two kingdoms conduct naval operations against Cryx in conjunction (which has led to Khador and Ord engaging in naval battle as khadoran ships attack cygnaran ships operating alongside the Ordic Royal Navy). In addition, Ord has sent a garrison to Fellig after the fall of the Thornwood, and have, in practice, instituted a cygnaran-invited occupation of the city. King Leto hopes to play on King Baird's fears of Khadoran aggression to have Ord enter the war.

Cygnar is formally at war with Khador from 604 AR, Ashtowen 26th, following Khadors invasion of Llael. Since the outbreak of war Llael has been overrun and the Khadorans have pushed Cygnar out of the Thornwood. In addition, Cygnar is at war with the Protectorate of Menoth, since the Protectorate attempted to break down the walls of Caspia with the siege engine Lawbringer on Octesh 6th, 605 AR. Technically, Cygnar has been at war with the Skorne ever since 603 AR, when the eastern invaders briefly occupied Corvis, but it was not until 605 that the Skorne returned in force to attack Eastwall, Fort Falk and cygnaran possessions ceded to the Trollbloods.

Cygnar has the same permanent state of war with Cryx as does all the other Iron Kingdoms.

Military Edit

Main article: Military of Cygnar

Regarded as the technologically superior nation, Cygnar boasts many revolutionary innovations involving lightning and arcane power. The military thrives on speed and superior weaponry. Not being a bold and outright punch, the Cygnaran military is well versed at flanking, concentrated fire, and disabling opponents.

LawEdit

Under Construction

DemographicsEdit

Under Construction

ReligionEdit

Until recently, Cygnar has represented a haven for both Morrowan and Menite believers alike. However, the continuing war with the Protectorate of Menoth has led to many of the nations leaders and military forces, the 6th Division under Coleman Stryker in particular, to begin singling out and persecute any Menite in their path.

Ethnic GroupsEdit

Caspian (3,440,000)

Midlunder (2,720,000)

Thurian (1,200,000)

Morridane (400,000)

Goblin (265,000)

Trollkin (250,000)

Bogrin (135,000)

Rhulfolk (120,000)

Ogrun (100,000)

Ryn (80,000)

Tordoran (80,000)

Idrian (40,000)

Khard (15,000)

Scharde (10,000)

Iosan (8,000)

Umbrean (7,000)

EconomyEdit

Cygnar emerged from the Corvis Treaties as the strongest and wealthiest nation of western Immoren with no lack of iron, gold, timber, food, gems, quarries or other coveted resources. In recent years wealth has flowed into the kingdom from its southern colonies, generated by explorers and adventurers who have ventured to other shores as ships from Cygnar’s ports sail over the horizon to new lands. [2]

ScienceEdit

Under Construction

EducationEdit

Under Construction

CultureEdit

Under Construction

See alsoEdit

Under Construction

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Warmachine Prime MK2
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Warmachine Prime MK3
  3. 3.0 3.1 3.2 3.3 Forces of Warmachine: Cygnar Command MK3

External linksEdit

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