Iron Kingdoms Wiki
Advertisement

There is something uniquely terrifying about the Berserker. The oldest Khadoran warjack still in service, it is also among the oldest relied upon by any modern nation. Some proudly view this fact as proof of both the genius of Khadoran engineering and the timelessness of their weapons of war. Berserker cortexes have become unstable in the years since their first manufacture well over a century ago; the ’jacks are prone to charge without orders when near the frenzy of combat, and the bloodthirsty manner in which they slaughter enemy infantry has long been legendary. Worse yet, their cortex alloys and the alchemical mixtures in which their cortexes bathe have become critically compromised by decay and are prone to massive concussive overload if stimulated with too much arcane energy.[1]

Those who know the merits of these brutal machines make excellent use of them. Armed with a pair of immense axes, a Berserker is ruthless in close combat, and its volatile cortex and propensity for violence become assets when facing its ironand- steel counterparts from other nations. A Khadoran general with a Berserker views it as a rampaging force of destruction to be unleashed at the right moment and expended in battle.[1]

References[]

  1. 1.0 1.1 Forces of Warmachine: Khador Command MK3
Advertisement