Greater Khadoran Empire

Absolute Monarchy

Founding document

Corvis treaties

Head of State

Empress Ayn Vanar I


Military of Khador



Official language




Date established

202 AR(as Kingdom of Khador)
605 AR (Greater Khadoran Empire)

Khador, pronounced as KAY-dohr officially known as the Greater Khadoran Empire, is a country in Western Immoren. It shares borders with Rhul, Ios, Cygnar, and the unpopulated Bloodstone Marches and polar regions. Formerly, it shared a border with Llael, but as of 605 AR the country was successfully invaded and annexed into Khador, throwing it's future sovereignty into doubt.[1]

Khador is a unitary imperial matriarchy with Empress Ayn Vanar I as its current head of state and government. Modern Khador draws its roots from the ancient Khardic Empire that existed prior to the Orgoth Invasion. It was a major participant in the rebellion against the Orgoth and helped create the colossi used against the occupying forces. The Kingdom of Khador came into being after signing the Corvis Treaties with the rest of the Iron Kingdoms creating the modern nation-states in Western Immoren. Khador is a major military power and is currently at war with Cygnar, the Protectorate of Menoth, and the Cryxian Empire. Additionally, Khador is involved in smaller skirmishes with lesser powers.


A traditional rival of the Kingdom of Cygnar, Khador is the largest (by area) of the Iron Kingdoms, although Cygnar is the more populous of the two. It appears to be a monarchical state; its' present ruler, Queen Ayn Vanar XI, governing from her seat in the nation's capital, Korsk.

Khador is a harsh frigid kingdom, and its sparsely populated reaches are home to a comparatively rustic citizenry – a sharp contrast to its more modern neighbours, Cygnar, Llael and Ord, who consider the Khadorans to be primitive and backwards. This is a somewhat accurate conception, but Khador is modernising and progressing in strides beyond what the neighbouring Kingdoms had previously thought possible.

The people of Khador are, unsurprisingly, fiercely independent, as is typified by a strong militaristic tradition. All citizens are trained in arms and tactics from an prehistoric age, and all able-bodied citizens are considered part of the Khadoran reserves – even the reigning monarch, who has been known to take to the field and fight with the common soldiers. Wizardry and sorcery are uncommon among the Khador, but their regiments are still well supplied with fearsome battle-magicians; the Greylords Covenant (who recently have begun taking to the field in formations of three, known amongst the Greylords as ‘Ternions’).

In many respects Khador is behind Cygnar in developing various technologies, but they were quick to see the advantages of rail travel and have spent a great deal of money to get the system underway. Cygnar has simply placed this as a somewhat lower priority, given they already have good roads, excellent river travel, and other alternatives to shipping goods. The Khadoran Warjacks are ponderous but brutal, to the end that no light warjack models appear to be utilized by the armed forces.

Khador has a long-standing rivalry with Cygnar as the two most dominant kingdoms of the region. There are periodic bloody skirmishes between these two nations, particularly along their shared border. Other battles are sometimes fought by intermediaries such as hired mercenaries, although both governments usually deny responsibility for these hostile actions. Tensions continue to mount and some major armed struggle seems inevitable between King Leto and Queen Vanar. This is typically due to the aggressive, expansionist policies pursued by the Khadoran rulers, with numerous skirmishes (and full-blown engagements) being instigated against their neighbours under the pretence that the territory is rightfully Khador’s by agreements of the Corvis Treaties.

Recent HistoryEdit

These tensions recently erupted into a full scale war, with the successful Khadoran annexation of Llael. This move was planned and executed under the leadership of the brilliant Kommandant Irusk, and has resulted in the formation of what has been named “The Greater Khadoran Empire”.

Cygnar, caught between the expansionist Khador and the zealous, vengeful Protectorate of Menoth, has been so far unable to repulse the Khadoran warmachine, and although its own borders seem secure, appears to be simply too involved in other matters to effectively censure or punish the Khadoran ‘transgression’.

Presently, as of 606 AR, the Khadoran army is rebuilding its forces, following a crushing defeat at Northguard, where the Second Army, led by Kommandant Irusk, were beaten back by Northguard defenders and the reinforcements brought by Cygnaran Warcasters Sebastian Nemo and Victoria Haley, who managed to outflank Khador and inflict three times the casualties that Khador inflicted on the Cygnarans. Empress Ayn, however, still remains confident in Irusk's ability to conquer the "Jewel of the Iron Kingdoms".

Recently the Khadoran people have taken the elf god of winter, Nyssor, which lead to the elven country of Ios and the Retribution of Scryah attacking and killing off Khadoran Greylords and in what khadoran soldiers believed to be safe and quiet places to be stationed.


Khador is the largest country in Western Immoren. Due to its expansive area, Khador's terrain has tremendous variety: broad plain with low hills south of the Bitterock River, vast coniferous forest and tundra in the north, uplands and mountains along the northern and western border regions. Along the south and around the Shield Lakes, there are temperate coniferous and deciduous woodlands and moores.


The climate ranges from steppes in the south to humid continental in much of central Khador; subarctic beyond the Nyschatha mountain range to tundra in the polar north. Winters vary from cool along the southern coast of the Khardic Sea to frigid in the north; summers vary from warm in the steppes to cold in the north with frequent thunderstorms throughout the spring and late autumn.


In Khador all power ultimately trickles down from the empress. The current Empress Ayn Vanar’s powers are vast and all-encompassing, including but not limited to the ability to declare war, to write and approve laws, to have commands obeyed with the authority of law, to determine punishments for high crimes, to pardon those judged guilty by any court, and to raise and command the army and navy.[2]

But even the empress must heed specific laws and traditions, such as the laws of succession. The family lines of the great princes are tied into succession and are considered inviolate. Succession is based on primogeniture with no written stipulations for gender preference, though in some circumstances the eldest male heir has ascended to the throne despite the existence of an elder daughter. Tradition dictates that Khadoran monarchs shall not be crowned until reaching their majority, or eighteen years of age. Before such time an appointed regent, usually the sitting great vizier or someone chosen by the great princes, rules in the monarch’s stead. Individuals with a claim to the throne are never chosen to be regents. Should a monarch die without issue, the matter of succession becomes considerably more complicated, as claims to the throne must be determined by a complex order of precedence based on sovereign lineage, which defines the family lines of the great princes.[3]

The Great Vizier Edit

Second to the empress stands the great vizier, her personal advisor and primary chancellor. The great vizier holds the highest appointed office in Khador and is the only individual not possessing a sovereign lineage who can make demands of the great princes. Charged with enacting the will of the empress, when bearing a royal writ he speaks with the empress’ authority and must be obeyed. The exact duties and powers of this office are both vast and vague. This position is responsible not only for overseeing the intelligence-gathering arms of the nation, most prominently the Ministry of the Great Vizier and the Greylords Prikaz Chancellery, but also for analyzing and presenting pertinent information to the High Kommand and to the empress herself. Further, the great vizier determines who is granted an audience with the empress. The great vizier enjoys great latitude as he goes about creating offices and appointments in the course of his duties.[3]

The ruling monarch appoints the great vizier, usually for life, but he serves at the monarch’s pleasure and can be replaced or dismissed at any time. The great vizier of a previous monarch commonly continues in his office after a new sovereign is crowned, a tradition intended to aid a smooth transition. After a young monarch becomes comfortable with rulership, she may retire the old vizier and appoint a new one.[3]

The Minsitry of the Great Vizier leverages its substantial bureaucratic resources to help the great vizier coordinate the empire and to keep him informed about the current status of the realm. Though most of its officials work within narrow purviews and with limited authority, refusing a request for information from the ministry can incur the wrath of the great vizier himself thus most Khadoran government officials go to great lengths to cooperate with its officers. The ministry grew from a small council into a full arm of the government during the reign of King Jozef Vanar It was again transformed by Simonyev Blaustavya, who greatly expanded its scope during his regency, changes which were then continued to facilitate passage of power to Queen Ayn Vanar XI after her majority. The ministry is divided into eight discrete sections, each with a specific function, as follows: [3]

  • Section One: Sovereign Office—Collects the decrees of the great princes.
  • Section Two: Legislative Office—Maintains a record of all laws and legal hearings.
  • Section Three: Intelligence Kommand—Gathers information on foreign powers, monitors threats both internal and external, and acts to preserve the realm.
  • Section Four: Sustenance Board—Inventories essentials like food, water, and coal and prioritizes distribution during shortages.
  • Section Five: Commerce Board—Monitors the status of industry and commerce and ensures proper tax collection.
  • Section Six: War Acquisitions Board—Oversees the management of occupied territories.
  • Section Seven: Prisons Office—Assesses the realm’s prisons and tracks the status of important prisoners.
  • Section Eight: Census Office—Tracks the population of Khador primarily to ensure proper military enlistment

The Royal Court Edit

The royal court consists of the Prince Consort ,Great Princes as well as vassals and liegemen.[2] Khador’s court is relatively weak and there are no specific government functions requiring or obliging the gathering of the empire’s nobles. They receive no votes on national matters and have little say in the implementation of laws not directly pertinent to the volozkya or their counties. A host of government offices and ministries exists to execute the decrees of the empress and to see to the state’s bureaucracy. Certain nobles do participate in these functions, but they have limited ability to affect the government outside the specific purview of their offices, all of which are subject to oversight by the great vizier’s ministry. Nobles and members of the aristocracy can freely visit the capital and request meetings with the empress to deliver petitions. The likelihood of attaining audience is largely a matter of the esteem in which the empress holds the petitioner. Great princes have a much better chance of securing a private audience than all but the wealthiest kayazy. Groups of nobles will sometimes assemble to seek shared audience, a generally effective tactic. In most cases, petitioners are intercepted by the great vizier, who can see to their pleas without troubling the empress.[3]

The Great Princes of Khador rule the volozkya. In the centuries when the old Khardic Empire united the northern tribes, Khador’s lands were divided into territories called volozkya. The volozkya were once sovereign kingdoms that only reluctantly bowed to their Khardic conquerors. Even after the powerful lords governing these regions surrendered their authority, they clung to ancestral claims of royal blood. By the final years of the Khardic Empire, they were known as the great princes, a title chosen to demonstrate their vassalage to the empire and were subordinate only to the monarchy. The rights of these lines were reaffirmed following the Corvis Treaties when Khador was established as a new nation.[3]

Foreign RelationsEdit

Under Construction

Military Edit

Main article: Military of Khador

Until the past hundred years or so, Khador's military mainly followed feudalistic lines with the Great Princes outfitting their own private armies marshaled the Kingdom's request. In recent history, the nation has gone through a tremendous modernization initiative in attempt to catch up to the more advanced nations such as its perennial rival Cygnar. As of 606 AR, Khador is one of the great military powers of Western Immoren with armed forces that have shifted from fighting skirmishes with rival nations to invading and occupying new territories.

The motto of the Khadoran Military is Conquest for the Motherland, People and Army United.


The legal atmosphere in Khador could be considered antiquated when compared with that of its rival, Cygnar, as all laws spring from the authority of the monarchy or are based on ancient precedents and tradition. Khadoran commoners possess no specific inherent rights. In fact, the government is at considerable liberty to deprive its citizens of their freedom, possessions, or their very lives. Members of the aristocracy, however, enjoy a number of privileges, including being exempt from certain petty laws. Generally, only a higher-ranking noble can pass judgment on a lower-ranking noble, meaning that great princes are effectively subject only to the will of the empress. However in recent decades Khadoran law has been most progressive in matters related to internal commerce and industry as the monarchy has prioritized strengthening the economy and the nation’s industrial production capacities. These measures have encouraged engineering breakthroughs and innovations.[3]

Courts exist at several levels to manage trials and to serve sentences, freeing the nobility from that responsibility. Nobles are at liberty to intervene where their interests require it, but most judgments take place in a court designated for that purpose. The highest of these is the Imperial Law Court in Korsk, the highest government office dedicated to overseeing the legislative and legal processes of the empire, in addition to the Imperial Law Court itself, is the attached Ministry of the Judiciary. The judges and clerks of the ministry work closely with the great princes to implement laws as decreed by the empress and maintain a vast repository of legal texts dating back to the Thousand Cities Era. The ministry’s legal experts possess an encyclopedic knowledge of recent amendments and modern precedents as well as historical law. The Imperial Law Court hears only trials of interest to the whole of the empire. Imperial judges are appointed by the empress herself. When local laws appear to contradict imperial laws or judgments passed by the imperial court, the Imperial Law Court has the power to strike down or amend those laws, however it is not uncommon for contradictory laws to go unnoticed indefinitely. Such oversight can lead to extreme differences in regional laws across the empire, thus even dedicated legal professionals can remain ignorant of local variances.[3]

Law enforcement is handled differently in every region of the empire. The ruling nobility and their posadniks can call upon a combination of local Winter Guard garrisons and liegemen to apprehend wanted criminals. As the Winter Guard does not maintain a presence in every settlement throughout the empire and because its ranks are filled with conscripts drawn from across Khador, forces stationed in a given volozk might be completely ignorant of its local laws. Thus, it generally falls to local liegemen to find lawbreakers or investigate wrongdoing. Guardsmen can, of course, intervene in cases of obvious transgression, such as robbery and assault. Criminal investigation and the serving of summons to court are left to agents of the local nobility, the ranking posadnik, or some other governing official. Because these few officers are generally overworked, they must prioritize criminal matters under their purview. This means that crimes may go uninvestigated unless the perpetrator is caught in the act or the victim is notable. Once a suspected criminal is captured, he must wait to be tried by the nearest court—and in Khador, the accused are presumed guilty until proven innocent..

Punishment for crimes also varies considerably from region to region, and local courts have broad authority in sentencing. Wary of overstepping their bounds, however, they generally rule according to the inclinations of the authority who appointed them. A ruling noble can freely interfere with local trials, including dismissing or reversing the outcome of a trial, pardoning guilty parties, changing the terms of punishment, or personally judging a trial. The smallest crimes may require the payment of fines commensurate with the offense, but measures such as being placed in public stocks and lashing are also common. For more serious crimes, Khador rarely employs lengthy imprisonment, finding it to be costly and wasteful. Assigning stints of hard labor at a khardstadt, a prison created for just that purpose, is considerably more common. In practice such sentences are equal to death in many cases, given the dangerous nature of work in mines or similar locations. Those found guilty of capital crimes are executed. No universally accepted definition of “capital crime” exists, though transgressions like treason, murder, and arson are almost always deemed as such. In some volozkya, even theft or poaching carries a penalty of death. Decapitation by headsman’s axe is the most common form of execution, but other means are used.[3]

Civil suits and criminal cases alike are heard by local courts. Though these judicial bodies possess the same latitude in determining outcome in both types of cases, in practice the state of justice is relative to the means of the parties at odds in the suit. The wealthy are able to hire advocates, often clerks from the Ministry of the Judiciary, to ensure the case is judged according to imperial law. The attention such cases draw nearly guarantees they will be heard by the most senior court in the region, usually the duma itself, as lower courts are too easily intimidated by the presence of imperial officers. After a case is decided, it can be appealed to the Imperial Law Court, even if such a proposition is expensive and time consuming. The Imperial Law Court seldom hears appeals, however, unless a clear bias in the lower court is suspected or it has reason to believe imperial law was violated. Less prominent parties involved in a civil case and those lacking the means to hire an advocate are left to the whims of the court and have little hope for appeal.[3]



During the Thousand Cities Era what is now Khador worshiped Menoth along with the rest of the civilized world. When the Orgoth invaded and occupied the Khardic Empire, many began turning towards Morrow for shelter, a trend that has continued to this day. However, much of the Khadoran aristocracy and many of the citizenry remain true to what is known as the Old Faith. Unlike the Menites of the Protectorate, those that follow the Old Faith tend to be less zealous, though still disapproving of Morrowan worship. Scrutators do not have the authority afforded them in the Protectorate, and several Menite orders have factionalized upon nationalistic grounds. The ecclesiastical ranks of the Old Faith parallel that of the Protectorates clerical hierarchy, and many of the Khadoran Menites consider the Hierarch their spiritual leader, even if they owe their loyalty to the Empire.

The shared god of the Old Faith and the Protectorate of Menoth allowed formally warm relations among the two countries, especially compounded by the shared enemy of Morrowan Cygnar. It was under these conditions that Khador helped arm the Protectorate with the materials and warjacks that created the Protectorate's army. When Ayn Vanar XI came to the throne as Queen, she initially courted the Old Faith. However, the Empress severed the close relations and outlawed continued support to the southern nation recently, a maneuver Hierarch Voyle has countered by ordering all faithful Menites to gather in the Protectorate. Khador has ensured that no mass exodus of the Old Faith leave their nation, sometimes by brutal measures.

Ethnic GroupsEdit

  • 3,090,000 Khard;
  • 1,518,000 Skirov
  • 930,000 Kossite
  • 435,000 Umbrean
  • 175,000 gobber
  • 140,000 bogrin
  • 90,000 Tordoran
  • 75,000 ogrun
  • 45,000 Rhulfolk
  • 30,000 Midlunder
  • 25,000 trollkin
  • 16,000 Ryn
  • 15,000 Thurian
  • 10,000 Morridane
  • 14,000 Nyss
  • 7,000 Scharde
  • 2,000 Caspian
  • 2,000 Iosan
  • 1,000 Idrian


Khadoran - Khadoran evolved from the now archaic Khard root language. Literacy is not necessarily common among people speaking Khadoran.

Khard - The oldest language in Khador. Khard is almost exclusively known by the Menite clergy, since many ancient Menite documents were written in Khard.

Llaelese - Llaelese is spoken mostly by the people of occupied Llael, as well as some Umbreans. As a language, Llaelese has not changed significantly in the many centuries it has existed.


Under Construction

Due to its great size and variation, Khador has great abundance of natural resources. This includes major deposits of oil, natural gas, coal, silver, iron ore, timber, and arable land for farming in the south. However, due to the great geographic distances in Khador coupled with the climate and terrain, the exploitation of natural resources has been hindered.

Science and TechnologyEdit

Under Construction


Up until recently, most Khadoran education was handled on a master-apprenticeship system. With the recent push for modernization within the Kingdom over the past few centuries, Khador has embraced modern learning systems to achieve national power more quickly. The old system of apprenticeship remains prominent however, and warcasters  are mainly taught via this method.

Khadoran Institute of EngineeringEdit

Established in 295 AR by Queen Cherize, this institute is located in the capital city of Korsk. The Khadoran Institute of Engineering is the premier Khadoran research institute in such fields as clockwork, hydraulics, steam power, metallurgy, cortex construction, and mechanicks. Mostly used as a means to supply engineers to the Khadoran Mechaniks Assembly, competent students are inducted into the organization (or the Greylords Covenant if the students expertise lies within applicable fields). The coursework is grueling when compared to Cygnaran institutes, but the Khadoran Institute of Engineering prides itself on its remarkable efficiency. As one of the major exporters of Khadoran military technology, the entire complex is protected by a division of Winter Guard to ensure the Institute's secrets don't fall into the wrong hands.

Renowned outside of Khador too, the Institute houses a great industrial capability to help bring theories to fruition, along with large workshops staffed by senior faculty. The premises also contains a museum displaying past works of Khadoran engineering.

The Nine BoardsEdit

A collection of nine buildings in Skrovenberg, this college has a structure dedicated to Foreign Affairs, War, Admiralty, Revenues, Justice, Commerce, Mining, Estates, and Expenses. Currently under construction is a tenth school for Mathematics.

Military EducationEdit

Druzhina, the elite military academy in Korsk, is the major training institute for army officers. Other assorted schools throughout the country exist to train the next generation of Khadoran leaders; the Khadoran Military Academy at Volningrad exists to prepare applicants for these programs in the ways of soldiering and land navigation. The Admiralty College is located in Skrovenberg to provide for the Khadoran Fleet's similar need of officers.


Under Construction

See alsoEdit

Under Construction


  1. Warmachine Prime MK2
  2. 2.0 2.1 Forces of Warmachine: Khador Command MK3
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Iron Kingdoms RPG Kings ,Nations and Gods

External linksEdit

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